Jumpers are a lot of fun. All the tack you mentioned is fine. There really isn’t a whole lot you cant use…
Each class is defined by a table. There are several tables but below is a list of the most common and what is expected.
Table II. A - This class is where you have 2 parts. The first part is timed. If you have completed the course clear you leave the ring. Should another person in the class also clear the course a jump off round will be conducted at the end of the class with all the clear rounds to decide the placings.
Table II.B - This is also class where there are 2 parts but you stay in the ring . First round is timed, but not necessarily speed. You just want to have a nice course that is within the time allowed. If you are clear of any faults you move onto the jump off which is timed as well. You should come back to a walk after the first part of the course and wait for the buzzer again to start your jump off round. This is the part you want to complete in the fastest time you can.
Table II.C - This is Power and Speed. Its a longer course that has two parts that is ridden continuously unless faults are given in the power part of the course. The first half of the course is power. If you ride this part clear you continue onto the speed part. Timers are usually set at the fence when the speed should start and riders are placed based off clear rounds and fastest time.
Table VI - Optimum Time Class. This class is much similar to an equitation round. It is over a course of jumps with a specific time you must try to get. Placings are decided upon the person who is closes to the optimum time and a clear round.
Table II.1 - This is a speed class. It’s a course that is completely based off the fastest clear times. Usually similar in design to a jump off class but longer.