Jumper Table clarification

So I just entered my first rated show, and in one of my classes it’s listed as 1m Low Child/Adult Amateur 2.1. I’m assuming that means the following description is correct regarding how this class is scored? Please correct me if I’m wrong! :winkgrin:

"Table A Speed (USEF: Table II, Sec. 1)

This class is run similarly to the regular Table A class, but there is no jump-off. Instead, the time from the first round will act as the tie-breaker between those with the fewest faults. The strategy in this class is therefore to go as quickly as you can without knocking any rails down from the start."

You might want to go over to USEF.org and just click on Rulebook, then Jumpers and look at the Tables/sections that govern how the class will be run. This looks like it’s supposed to be a Speed first round class…but it can sometimes be changed by showtime so be sure to verify on the course diagram.

Besides the more common format with the Jump Off and this Speed format, you may also see Power and Speed and Optimum Time in the Ch/Ad at rated shows. Good to be comfortable with all of them and know their table/sec so you don’t have to go look it up.

I can’t say I’ve done a Table II, Section 1 class. It’s defined as

Time First Round (Table II, Sec. 1)—The first round is decided by adding together the faults incurred over the
course and any penalties for exceeding the Time Allowed. Horses with clean rounds or equal faults are classified
according to their time taken to complete the course.

Most times I’ve done faults converted to seconds if they don’t want to do a jump off…

I was going to tell you that there are usually only a few tables you need to worry about, but the fact that they’re using that table kind of negates my point. But anyway, the ones in my experience that are most common are as follows:

Do your first round. Walk around a bit. Do your jumpoff if you were clear:

Table II, Sec. 2 (b)—The first round and first jump-off, if any, are decided by adding together the faults incurred
over the course and any penalties for exceeding the Time Allowed. If a competitor has gone clean in the first
round, the competitor will, without leaving the ring, upon an audible signal, commence the designated jumpoff
course.

This is like big GPs and such, where everyone goes and then they do the jumpoff at the end:

Table II, Sec. 2 (a)—The first round and first jump-off, if any, are decided by adding together the faults incurred
over the course and any penalties for exceeding the Time Allowed. In the event of equality of faults after the first
round, there will be one jump-off for first place only in which time will decide in the event of equality of faults.

Commonly called “power and speed”:

Table II, Sec. 2 ©—Two Phase Competitions - The first phase to consist of 8 to 10 jumping efforts and the
second phase (immediate jump-off) of 5 to 7 jumping efforts. Scores are decided by adding together the faults
incurred over the course and any penalties for exceeding the Time Allowed if any. If a competitor has gone clean
in the first round, he will, upon crossing the finish line, commence the designated jump-off course. Time starts as
the horse crosses the finish line for the initial course. If there are no clean rounds and a tie exists for first place,
there will be one jump-off, in which time will decide in the event of equality of faults. The use of a Time Allowed is
optional in the first round. The Time Allowed in the first round may be taken by electronic or manual means.

And usually called a speed class, or “faults converted to seconds”:

TABLE III—Faults Converted Into Seconds

  1. Faults incurred when jumping an obstacle, for knocking down a boundary flag, for putting one or more feet in the
    water or on the marking lath are penalized by adding four seconds for each occurrence.
  2. A Time Limit of 120 seconds will be automatically applied. (180 seconds for courses over 600m.) Seconds added
    due to jumping faults do not count towards the 120 or 180 second time limit determination.
  3. The first disobedience is penalized automatically by the extra time taken. Causes of elimination in Table of Jumping
    Faults JP144.4 through .19 apply.

And optimum time, becoming more popular, especially over lower fences, to not encourage riders to run like hell:

TABLE IV—Optimum Time Classes
Classes are scored on Faults under Table II, however, all ties are broken on the basis of Optimum Time.

  1. Optimum Time in First Round (Table IV Sec. 1)—The first round is decided by adding together the faults incurred
    over the course and any penalties for exceeding the Time Allowed. In the case of equality of faults, ties will be
    broken on the following basis: an “Optimum Time” (defined as 4 seconds less than the Time Allowed for the course)
    will be posted on the course plan; the horse with the time on course closest to this Optimum Time (over or under)
    will prevail in the tie, next closest next, etc.

There’s other stuff like Gambler’s Choice and fault and out, but that’s pretty rare.

Power and speed have gotten very popular in the last 15 years maybe? I feel like I didn’t see them much years ago but now see them more. I assume because the classes run faster under that table.

I see these usually one out of the 5 days of a rated show. Yes, your description is correct - it’s a single speed round, with faults scored first and time scored second. Buzzer means go, jump the course, cross the timers and you’re done. This is my favorite format as I don’t have to listen for a buzzer in the middle or remember a jump off. :slight_smile: As someone else mentioned, they do sometimes change the class format, so double check it when they post the course.

Yep…it is a speed round. When I do the Adult Lows in my area our classes are usually Table II.c (Power and Speed) and Table IIb ( Timed Jump Off). A Table II.I is a speed round. Any of the tables can be used but I have typically seen these three be the usual ones. You will rarely see and Optimum Time or Clear Blue round at these levels, they’re usually at the lower levels (Ie. Puddle Jumpers) or local shows.

Good Luck!!

It sounds like what we call one round against the clock.